ARKFORUM - ungplattform.nu Generator (Version ready) . ServerAdminPassword, Legt das Passwort fest, dass ein Spieler eingeben muss, um. Sollte etwas falsch sein oder fehlen würde ich mich über nen hinweis freuen. GameUserSettings [ServerSettings] DinoDamageMultiplier =1. Hier werden alle Server Einstellungen zusammengefasst und gegebenfalls erklärt. Natürlich Ark Survival Evolved Forum und Community (Deutsch) Angepinnt [SERVER CONFIG] Alle Befehle / Einstellungen für die ungplattform.nu
Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks. Specifies the scaling factor for the damage structures deal with their attacks i.
Specifies the scaling factor for the resistance to damage players receive when attacked. Higher values decrease resistance, increasing damage per attack.
Lower values increase it, reducing damage per attack. A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.
Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.
The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers.
Higher values increase XP amounts awarded for various actions; lower values decrease it. Specifies the scaling factor for the decay rate of player structures in PvE mode.
The specific effect s of this option and its range of valid values are unknown as of this writing. Specifies the time required for player structures to decay in PvE mode.
Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.
Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.
Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.
Lower values cause nodes to respawn more frequently. Specifies the scaling factor for player characters' water consumption.
Higher values increase water consumption player characters get thirsty faster. Specifies the scaling factor for player characters' food consumption.
Higher values increase food consumption player characters get hungry faster. Specifies the scaling factor for player characters' stamina consumption.
Higher values increase stamina consumption player characters get tired faster. Specifies the scaling factor for player characters' health recovery.
Higher values increase the recovery rate player characters heal faster. Specifies the scaling factor for dinosaurs' food consumption.
Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times. Specifies the scaling factor for dinosaurs' stamina consumption.
Higher values increase stamina consumption dinosaurs get tired faster. Specifies the scaling factor for dinosaurs' health recovery.
Higher values increase the recovery rate dinosaurs heal faster. Specifies the scaling factor for dinosaur spawns.
Higher values increase the number of dinosaurs spawned throughout the ARK. Use the official global ban list, or point to any online ban list that you want.
Must be enclosed in double quotes. Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.
If true, supply drops are in random locations. This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active Introduced in patch If true, disables fog.
Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line Introduced in patch Limit the damage caused by a dino to a resource for harvesting.
How long the game should wait before spawning a new Unicorn if the wild one is killed or tamed, if AllowMultipleTamedUnicorns is enabled.
This value sets the minimum amount of time in hours , and the maximum is equal to 2x this value. The lower the value, the more intense the volcano's eruption will be.
Recommended to leave at 1. The minimum value is 0. Very high numbers will basically disable the flaming rocks flung out of the volcano. Any number above 0 acts as a multiplier, with a minimum value of.
Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.
Configure the number of engram points granted to players for each level gained. Scales the spoiling time of perishables globally.
Higher values prolong the time. As of patch It seems that as of Scales the decomposition time of dropped items, loot bags etc.
Scales the decomposition time of corpses, player and dinosaur , globally. Scales on a per-resource type basis, the amount of resources harvested.
Prevents taming of specific dinosaurs via classname. Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt.
Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back.
Values between 0 and 1 will reduce it. Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.
For more detailed information regarding using system time vs. Quetz platforms will not allow any non-allied dino to base on them when they are flying.
If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true.
Higher number increases on a percentage scale interval between which dinosaurs can mate Example: Higher number increases by percentage speed at which dinosaurs mate with each other Example: Higher number decreases by percentage time needed for fertilized egg to hatch Introduced in patch Higher number decreases by percentage time needed for baby dino to mature Introduced in patch Lower number decreases by percentage the speed that baby dinos eat their food Introduced in patch Higher number increases by percentage speed of crop growth Introduced in patch Higher number decreases by percentage how frequently you can poop Introduced in patch Higher number decrease by percentage speed of crop decay in plots Introduced in patch Higher number increase speed of hair growth.
Option for cooldown period on structure repair from the last time damaged. Set to seconds by default, 0 to disable it Introduced in patch False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time Introduced in patch True allows cancellation of an agreed-upon war before it has actually started Introduced in patch Higher number increases by percentage the effectiveness of a custom recipe Introduced in patch Higher number increases by percentage the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe Introduced in patch The higher number, the faster you collect Introduced in patch Higher number increases by percentage the damage done by Turrets towards a Dino Introduced in patch True prevent spawning of Loot crates artifact creates will still spawn Introduced in patch Increases the quality of items that have a quality in the supply crates.
The quality also depends on the Difficulty Offset. Increases the quality of items that have a quality when fishing. Time after which characters that have not moved or interacted will be kicked if -EnableIdlePlayerKick as command line parameter is set.
How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.
A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease. Then from left to right, row after row, count the engrams.
Ya, I know, but that is the way it is. Also note that if the developers add an engram in an update, you can just start counting all over again!
The same is true if you add a mod with custom engrams. Once you know the index of the engram you want to modify, the values work like this: Hidden is true or false.
If true, then players cannot select this engram because they won't even see it. Point cost is the number of Engram Points required to purchase it.
Engram Level Requirement is the level a player must be to unlock the engram. Remove engram prereq is an odd one. I've seen it misrepresented in several places.
If you remove the prerequisite, then all the engrams required to learn the engram would be removed. Like a wood foundation would no longer require you to learn a thatch foundation.
Here is an example of overriding an Engram's default settings: You can find it here: First off, the line above must be used twice in a row, once for player progression and once for dino progression.
You need to specify every level for each on the single line. Don't panic, I've put together a simple tool that will allow you to generate all the code you need.
And if you'd rather do it yourself, that's fine too. You can easily enter simple data into the tool and see how the code comes out to manually do the code yourself.
Once you have constructed the above mentioned two lines, you then need to add a line for each level of the player to set the engram points.
So if you have levels, you've gotta do lines, one after another. The base code is: You do that using: This tool will also automatically generate the code required for the max xp values, in addition to all the other code you will need.
It's an all-in-one solution for custom levels, xp, and engram rewards. I have created 2 tools that quickly generate the code that you require to modify these settings quickly and easily.
This is a list of simple web-based tools that will quickly and easily generate the code required to customize the various settings of your Ark: An example of using the command line method would be: You can find it in one of the following two locations, depending on which type of server you are running: If False players will see all text chat mesasges regardless of where they are.
ServerPassword Value is a String and by default there is no value entered. If set players will have to provide the password to join the server.
SpectatorPassword Value is a String and by default no value is entered. To enable non administrative spectating you need to create a password here.
Specifies the scaling factor for the passage of time in the ARK controlling how often day changes to night and night changes to day.
Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx.
This value determines the length of each night relative to the length of each day as specified byDayTimeSpeedScale. Lowering this value increases the length of each night.
This value determines the length of each day relative to the length of each night as specified byNightTimeSpeedScale.
From my experience, this only changes the visible requirement. It can allow you to learn an engram that you would not otherwise have the points for, but will subtract the original required cost from your engram total, possibly leading to a negative amount of points.
To enable all from the beginning of the game, set the value to 0. Setting this to True removes those requirements and allows learning the engram regardless of that.
Currently doesn't work correctly. Higher values will increase the timer on resources going into your's or a dino's inventory, but once those items are moved, the timers will reset to the normal value.
Higher values will lead to those items lasting longer before disappearing. Lower values will lead to resources respawning closer to structures and higher values will increase the distance that resources have to respawn from a structure.
Larger numbers increase the amount that can be built. The number specified is the limit, so setting the value to 1 would only allow 1 platform structure on the server.
A lot of general server wide settings and the settings for maintaining the server and client settings if singleplayer are listed here. Those settings that relate specifically to the client or server setup will not be listed.
Only those modifying the game itself will be listed. Increasing this value would increase the time for structures to decay.
Set to 0 to disable it. Use 0 to disable it, 1 to enable it. Lower values decrease the rate i. Lower values cause stamina to decrease at a slower rate while in use.
Higher values increase the heal rate. Higher values increase the number. For example, 2 would effectively double the amount of dinos that spawn across the Ark.