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Online Slot Games in the World Obviously different countries have varying names for different things. Catherine of Alexandria by Lochner second to last on the south wall.

Holmes says to go back to Baker St. Open the west area of the London map. Watson got money from the bank. Enter the pub and the back room.

Talk to the bartender and drunken man. Talk to Piers waiting outside the pub. Piers will recover the medal using Watson's money.

To which treaty does the "Six Birds" poem refer? Jump to the bookstore. Get the book on the wall facing the left bookcases with the candelabra on the table.

Read about the Rosetta Stone used by Champollion to decode hieroglyphs. The stone is now at the British Museum. Talk to the Constable Rufles.

Listen to the message. Use the central area of the London map. Jump to the British Museum at top left of the map. British Museum July 16, Listen to the discussion of the Prime Minister and Holmes.

Lestrade gives a map of the museum. Meet Barncow, the librarian guard with the architect beside him. Egyptian and Babylonian Halls: See the Rosetta Stone.

Talk to Lestrade at the inner courtyard by the entrance building. Get there by exiting the Hall and go right to the next entryway. The police are now in place.

Lestrade says to ask the guards outside if there's any leftover from the mess. Jump to or go forward inside the entrance building and go out through the double doors.

Talk to any of the guard. There may be a bun or two in the bread bag by the portal. Turn left and forward to or jump to the outside grilled gate.

Check the bag on the ground beside a trash can. Talk to Piers, the journalist. Piers is calling in his markers. The thing is to find the key to open the gate and get the guards out of the way.

Maintenance room - Go inside the building. Enter the door at right. Take the hammer from the table. Enter the building at the center of the inner courtyard.

Talk to Barncow about the keys, curator and office. Go to the entrance building and enter the room on the left. Check the desk and take the paper with red and blue doodling.

It has a red 15, red clockwise arrow and a blue counterclockwise arrow. Go to the safe. Central dial - The central dial has red and blue colored numbers.

Based on the Curator's paper, move the central dial's red arrow to red This action points the green arrows to: Corner dials - Pull back resets the puzzle.

See that the safe has 4 dials at each corner and has 0 and 90 marks. The 0 and 90 marks show the degree of the angle of the dial's markings.

Each of the lines is a 15 degree mark. The paper showed that red is to be clockwise and the blue is to be counterclockwise.

I - Right click to turn the dial counterclockwise to 75 5th line above zero. II - Left click to turn the dial clockwise to 45 3rd line below zero.

III - Right click to turn the dial counterclockwise to 30 second line above zero. IV - Left click to turn the dial clockwise to 30 second line below zero.

The architect arrives and talks about his worries. He mentions that one lion's base at the entrance is crumbling. Lion at entrance to stairs: Exit the office and go across the lobby to the stairs.

Get guards out of the way: Check the lion's base at right. Use the hammer taken from the maintenance room on the top of the crumbling pedestal. Go outside and talk to the guard about the lion.

Go to the gate and give Piers the key now that the guards are gone. Go back inside the building and meet Holmes and Lestrade.

Night July , Listen to the preparation done by Lestrade. The architect arrives stating that the iron bars were removed.

At the maintenance room, look around. Note by use of eye icon that a rope from the table, one of the pulleys from the wall and a soap bar are missing.

Go outside, right to the pit and canvas covered bricks. Look close and note that tarpaulin is gone from the middle pile of bricks. Go to the top left side of the courtyard and enter the shed.

Look and see that 2 bags of cement were taken. Talk to the architect and ask about the missing objects. Barncow arrives and states that the rubble at the lion's base was removed.

Go across to the crumbled lion's base. Look close at the footprint. Use the magnifying lens and measure the footprints. The architect explains how a pulley can be used with the missing items.

The weight is based on the counter weight. So that is why the heavy rubble is gone. Run outside and left.

Watch the theft and the escape. Read the new clues thrown by Lupin. Take the time to check everything in both halls. Read the first clue about beasts at the entrance.

Go to the lion fountain on the left of the double doors. Take and read the new message. The clue mentions about the Englishman who wrote about Veronese lovers.

Go to the reading room. Talk to Barncow completely and learn how to find a book in the library. Use the library's card catalogue: Look close at any one of the machines around the perimeter of the first level of the library.

Type in a keyword and then press the handle on the right. The card catalogue will show the page, book, author and where to find the book by area, row and column.

The areas are labeled by letters on signs that separate bookcases or on top of the shelves. Each level has 6 rows of books and there are 12 columns of books per area or letter.

Type in either Romeo or Juliet. It is at G It is in row 8, so that is second floor. Go up the stairs. Go to Area G, to the 4th column of books and second from bottom row.

Take the book and get a new clue. The clue mentions a red copper or bronze door that leads to nowhere. Go to the Egyptian and Babylonian Hall.

Turn right and go to the door at the end of the hall. Count off the 4th row from bottom. Count off from top down to 7th row.

Thanks to this door, I should know which book to find. Jump to Reading room. Use the card catalogue. Search through the different pages for a clue.

Go to page 41 and 36 and see a statue of Kali. Jump to Permanent Exhibition Halls. Go left and look at the Indian statues on the table on the left.

Move the middle statue and take the next clue. The clue talks about 3 similar brothers. Turn right and go to the left aisle.

Look close at first stele showing the 3 figures of Bes holding swords. Use the lens on the right deity's right ear.

See a plug under the ear. Click and automatically get the message. Look for Drink or be Drunk at Area E, 6th row at second level and 3rd column.

Read a note about a receptacle. Drink or be Drunk: Read the description of a receptacle with geese handles.

Go left and look at the vase at the end of the hall. Take the message under the left head of the geese. Read about 2 monkeys and a man.

Turn right and go to the right aisle. Look close at the last stele on right wall. See 2 men; one has 2 monkeys. Look close and trace an invisible line down to the third row from that fingernail.

Then move cursor to 5th cuneiform to the right and then click. Holmes will copy the cuneiform. Decode the cuneiform by using the sidebar. Click on a letter at left and select the cuneiform you think it represents on the pop up menu.

The letter will automatically replace the cuneiform on the message at right. The last cuneiform in the picture below is Y. Jump to the Reading room.

Enter sea rocks forest. Get click-hold-drop the 3 books forest, rocks and sea on the title and stack them on bottom shelf. Use the tape to measure from top to bottom.

The 3 books are The clue talks about a round picture good for eating; 2 young girls and an olive tree. Jump to Permanent Exhibition Hall. Go left and to the end.

Face the plate displays and click on the shelf to get a zoom puzzle screen. Use the tape on the plate on top left one elder woman, 2 young girls and olive tree.

It is 52 cm in diameter. Calculate using the measurements taken. It is French Cuisine at Area J, 3rd row at second level and 3rd column.

Use the lens to look for the next clue at middle bottom of left page. See Lupin holding a Koala. Click on the picture of Lupin. Go left to the animal display on the right just behind the penguin on the floor.

Click on the koala to get the next clue. Read a description of a fake jug with yellow, brown and black colors. Go to the left end of the Permanent Exhibition Hall and see jugs, vases and other potteries.

Take the fifth from bottom left vase. Vase puzzle - Put the pieces together. Click-hold-drop the pieces from left to the right working area.

Right click to turn the pieces. Read the message printed on the vase. Read about bull, lion, guardian and demon. Jump to the Egyptian and Babylonian Hall.

Go to the right Shedu statue just ahead to the side of the archway and behind the broken pieces of glass on the floor. Look close and take the next message between its clawed feet.

Read the message about Kings. Pull back resets the puzzle. Jump to the Permanent Exhibition Hall. Go to the first case at the middle of the hall.

Look at the Medals. See a close up of the monarchs' commemorative medals. Then find Edward IV. Perfect, now on to the next step!

The Christian name that is common on the diagonal is Henry. Replace-exchange the Richards with the Williams of the same number.

Replace-exchange the fourth column medals with the 6th column medals row 1 with row 1 medal on 4th and 6th column, row 2 with row 2 medal on 4th and 6th column and so on Then think of an invisible line between Anne with Richard I the lion hearted.

The medal that is intersected by those 2 invisible lines is Jane Grey medal. Get Jane Grey medal. Go to the Director's Office and talk to the architect.

Go to the maintenance room and talk to Watson. In inventory, combine click-hold-drop the Jane Grey medal and the hammer to get the next clue.

Go left to the end of the right aisle. Look close at the Egyptian stela and use the lens. See a letter E. It is at the 8th row and 9th column.

Jump to Reading room and look for the book in Area E, 2nd row at second level and 9th column next to the stairs. Take a musical score. Talk to Barncow at the center of the room.

He can't read music. He needs to listen to the music. Take the Stradivarius violin on the musical instrument case at the Permanent Exhibition Hall.

Go back to Barncow and click the violin on him. Return, return , return The title is Return by The Scarabs. Go left to giant stone scarab beetle at the end of the hall.

Go to the front of the giant scarab beetle and take the message. The clue talks about sun and its court. Go to the Permanent Exhibition Hall.

Look close at the solar system machine on the second table at the center of the hall. Click on the solar system icon at bottom left and see all of the planets rotate around the sun.

Click on a planet and then the planetary rotation icon at bottom left. See that planet alone rotate around the sun.

Do this to all the planets and the moon to get the number of turns of each planet and the moon around the sun.

Earth's rotation is 3. Crouch down by clicking on the Ctrl key. Read Lupin's letter to Holmes. He is to steal something that money can't buy from someone that is also his ally.

Talk to Barncow, the one that whistles. See a picture of Queen Victoria. Watson confesses and shows Piers' card to Holmes.

What clue does Piers' calling card reveal? Based on the name Piers U. Alenn, type in Arsene Lupin. Holmes deduced that Lupin has a hideout around here.

To find out information at The Golden Lion, Holmes wears a disguise. To test the disguise, talk to the policeman, Sergeant Rufles.

Hear about the robbery at Sir Grimble's house. The Golden Lion Pub: Enter the pub at the corner. Talk to barman, drunk and the woman.

The woman says that he thinks that Piers has a room at Miss Fleming's. Miss Fleming's boarding house: Exit the pub and go right to the house with flowers at both sides of the entrance pass the boxes and crates.

Enter the boarding house. Check if there are occupants in the rooms: See sand or soil strewn all over the hall. Look close at the soil on the floor in front of each door.

Use the magnifying lens and measuring tape on footprints seen. The right front door's footprints are that of a size 5 from a young girl. The left front door's footprints are from a size 9.

The back right door's footprints are from a slaughterhouse worker with a size 8 feet. The rear left door footprints are size 9 but not from a workbooks.

Open the door and talk to a masked man. Rumpkin, the famous burglar said to tell Eddie, the barkeep that the take was twice as he thought and needs new fence or helpers.

Ah - that must be the Sir Grimble's robbery. Go back to the pub and talk to the barman. Learn that his bouncer, Big Bruiser is a member of Luigi's gang that is looking for Rumpkin.

Striped scarf and long knives are the identifying signs of Luigi's gang. Take the knife and bottle of wine from the end of the bar.

Take the rag-cloth right of the woman at the bar. Go to the bouncer sleeping at the table. Look at the striped scarf on the table. It is soaked in wine.

In inventory, combine bottle of wine with rag to get cloth soaked in wine. Use cloth soaked in wine on the scarf on the table to get colorful scarf.

Go back to the left rear room at the boarding house. Get rid of Rumpkin: In inventory, combine long knife and colorful scarf to get Luigi's mark.

Use Luigi's mark on the door. Pick up the paper by the door. It has X Mayet written on it,. Check the sacks left of the window.

It is the loot. Pick up the pieces of painted wood behind the logs right of the fireplace. Holmes talks to Watson about the robbery and loot.

Pieces of painted wood puzzle: Place the pieces of painted wood on Holmes' work table. Connect the wood pieces. Click and drop the pieces in place.

Place the sticks with 3 way connectors at the edges. Place the long horizontal sticks at the bottom layer and the shorter horizontal sticks on the next top 2 layers.

A small cage is made. Buckingham Palace July 18, Go to the first door on the right. Talk to the Prime Minister. Her Majesty is in a miserable mood.

Learn that Robilar, Leomunda's dog has the run of the palace. Watson is sent to do errands. Take the eyeglasses on the table in the White room.

Find out what is causing Her Majesty's bad mood: Go to the room across the hall from the White room. After the pep talk, learn about the doll house gift given to Leomunda, the Queen's companion.

The maid arrives and states that Lord Robilar refuses his breakfast too. The rest of the meal was thrown in the trash.

Learn that it has chocolate. Go to the table at the corner left of the white kitchen door. Take and read the Milord's meal - dog food recipe from the tray.

Take the chocolate from the same tray as the recipe. Turn around and go to the cabinet at other end. Take the woodland strawberry jam and prepared mustard from the wall cabinet.

Take the anchovy extract from the table below wall cabinet. Take the pickle tongs from the jar at left of the table. Go to the scale on the center table.

Click on scale to automatically place all the collected ingredients on the table. Weigh anchovies in one pan and mustard on another until they are even.

Empty pans by taking item and right click on empty space. Find out the weight relation of strawberries and anchovies.

Weigh strawberries in one pan and anchovies on another until they are even. So multiply the anchovies 4 times to get 4 times more than the strawberries 4: Place 16 anchovies and 6 strawberries on one pan and 15 mustards on the other pan.

Place the correctly weighed anchovies, strawberries and mustard on the plate at right to get bowl of sauce. Add in reasonable quantities of the usual components.

Find the usual components: Open the trash bin on the floor left of the pickle jar where Chauncey threw the old preparation of dog food.

Use the magnifying lens on the left side of the trash bin. Need a better magnification to determine the composition of the mixture at left.

Click the magnifying lens on the PM's eyeglasses. Use the combined lenses on the left side the trash bin.

Click on large pieces yellow and brown items and they will be identified: Take sausages on the table left of the trash bin and bananas at center table.

In inventory, add bananas, sausages and chocolate to the bowl of sauce to get dog food. Lady Leomunda and Lord Robilar: Exit the kitchen and go to the second door on the right.

Knock on the door and see that both Lady Leomunda and Lord Robilar are not in the mood for company. Use the dog food on the door and Lord Robilar will smell it and you can enter the room.

Talk to Lady Leomunda. Learn about the doll house and the missing 4 male dolls. There will be a handsome reward when they are found.

Search for the 4 male dolls: Note that Robilar follows Holmes about in his investigation. Now that Leomunda mentioned her, talk to Deirdre about the dolls.

The missing dolls have ginger hairs. Learn the reason for the change in attitude of Lord Robilar.

It is due to the visit of the redheaded ginger-haired nephew of Leomunda. Exit the White room. Talk to the 2 guards by the door.

Holmes gains the help of the 2 guards only after mentioning Leomunda's gratitude. Learn about the suit of armor. Turn right and check out the suit of armor.

Go to the left side of the base of the suit or armor's stand. It's dark in the hole. Go to Leomunda's room and the doll house.

Take a candle from inside the doll house. Go back to the hole. Use the candle on the hole at the base of the armor.

The hole is deep. Use the pike on the hole-candle. Now we need a hook. With the pike showing at top right of screen, go to the White room and talk to Chauncey.

Learn about the bathtub pipes in Leomunda's room. Robilar was in the scene of that crime too. After the talk, get a clip. In inventory, combine the pike and the clip to get a twisted pike.

Crouch down and use the twisted pike in the hole to get the first doll. Go to the kitchen and talk to Deidre. Learn about cleaning Robilar after seeing his snout full of soot at the White room.

Go to White room's fireplace. Look close at the fireplace and see a doll at the side. Use the pickle tongs taken from the kitchen on the fireplace.

Get the second doll. Deidre cleans the second doll and leaves a bucket beside the barrel. Go to Leomunda's room and check out the basin behind the curtained cover.

Use the bucket on the basin to get bucket of water. Look in the basin's hole. There is something here. Go back to the kitchen and empty the bucket of water in the barrel.

All of Leomunda's bath water is in the barrel. Try to pick the barrel of water. It is far too heavy.

Talk to the guards by the door. The barrel of water in the kitchen sink is poured in the sink to clear the pipes. Go back to the basin in Leomunda's room.

Take the third doll. Talk to Leomunda about Robilar's behavior. Learn about the garment chest that has a security lock. Look at the chest right of the bath basin.

Holmes says to insert a star to unlock the mechanism. Turn around and look close at the picture of the King on the wall.

Take the wooden star-crown from the painting. Use the wooden star on the chest. Assemble the pieces to form the star on the chest. The star mold-shape is under the ornate curlicue molding.

That will be the guide to the correct wood to be placed. Click the wood and it will be automatically be placed over the chest. There are more wood than needed; so select the correct ones and place them on the mold or place all the wood and take off the ones that are out of place.

Click on the improperly placed wood and they will be returned to the left side. Take the fourth doll. On the way to the White room to talk to the Prime Minister, look at-click on the wet spots on the carpet in front of the white room door.

Talk to the Leomunda and then Chauncey. Learn about a wet gift that was given to the Queen. Talk to Leomunda about the gift and learn about it falling in the moat.

Learn about being told by an antiquarian about the 'masterpiece'. The gift is a French Grandfather clock. What name is Sherlock thinking of? The clue here is the paper taken from the boarding house.

Watch the stealing of "something that money can't buy from someone that is also his ally". You and I, Lupin.

Look around in the Queen's bedchamber. Turn around from the window and go to the candleholder on the wall left of the wardrobe. Enter the wardrobe and go down to the cellar of the palace.

Look around and check all the items collected as gifts to the royalty. Open the locked door: Check all the grilled door. See that the grilled door on left wall between candles is locked by Lupin.

Check the organ between the 2 other grilled doors. The steel tubes are not damaged. Check the wooden elephant. Check the floor in front of the exit door and see that it is slightly sloped.

Take the metal tubes on the left part of the organ. Take the rest of the metal tubes on the right part of the metal pipes. Place metal tubes on the slope on the floor.

Place the other metal tubes in front of the elephant. Push the wooden elephant. See it roll to the grilled door. Go through the opened door. See Lupin exit through the far door.

Check the second far grilled door where Lupin passed through. See that the lock is sophisticated. Look down and pick up the metal rods on the floor in front of the locked grilled door.

Look close at the sophisticated lock. See the metal rods picked off the floor at bottom of the puzzle.

The aim of the puzzle is to arrange the rods on the lock to form Roman numerals that will result in an answer that is the same for the top and the bottom mathematical processes.

Highlight the selected rod. Arrange the rods by click-hold-drop rods in place. Right click to turn the rods.

The rods are already arranged at the bottom by sets based on how many rods per number to place on the top puzzle. Go down the hall.

Pull the lever left of the door to open the grilled door. Look around and see the trap door on the floor. Lupin must have gone through the closed trap door.

Look around for things to get the trap door open. Go to the back wall and take the hanging piece of chain. Take the other hanging piece of chain.

In inventory combine the 2 pieces of chains to get chain. Use chain on the teeth of Norman bow of a ship looks like a wooden serpent's head.

Look up at the ceiling. Use the chain on the hook on the ceiling above the trap door. Then use the chain on the top of the raised grill door.

Now use the lever right of the open grilled door to drop the grill down. See the head above the trap door. Go to the end of the chain attached to the grilled door.

Take it off to drop the head over the trap door. Go down the metal rungs. There is no way back up and Holmes must find a way out. Take the bagpipes from the kilted mannequin on the right.

Take the darts from the bag hanging on the side of the Tarzan costume. North American Indian room: Go to the next room.

Look up and see a trap door in the ceiling. Look around the room for something to get us up there. Go around the room and pick up pieces of Indian totem.

There are 2 pieces of totems by the teepee on the right wall. There is one piece of Indian totem on the left wall in front of the canoe.

There is one piece of the Indian totem in front of the wooden horse. Look down at center of room and see footprints. Place the 4 pieces of Indian totem on the floor below the trap door.

Arrange them in particular order. Climb up to the trap door. The grill door behind you is locked. Look around the room. Check out the puppet show booth.

Click to push it aside. Enter the next room and look around. This is the room we saw while in the hunting trophy room.

Look up and see another trap door in the ceiling under the big broken mirror of the dresser at center of the room.

The big broken mirror seesaws. Take the coffin chest by grilled door. Take the glass wooden crate by the entryway.

Take the only intact mirror in the room that is on the crate left of the grilled door to the hunting trophy room.

Face the big broken mirror at center of room. Place the chest on the mirror and it will support the bottom of the mirror.

Place the wooden crate on the bottom of the mirror and it will hold the mirror at that angle. Climb the mirror and see that it is a grate.

Turn around and see that it has a hook to lock it. Turn around again and prop the mirror on the grate.

Move the mirror to see how the rope-grate is attached. See a chain that holds the grate to the rope. In inventory, combine the bagpipe with the darts to get bagpipe with darts.

Take the bagpipe with darts from inventory. Look at the mirror again and see a crosshair that is used to aim the darts and bagpipe.

Aim on knot at top of the rope and fire. Turn around and use the handle of the grate. Take and read Lupin's letter from the table.

He will be at the place that first entered by wooden walls and then stone walls. The Prime Minister is in Baker St. The Prime Minister asks Watson where the last theft site will be.

Select the east side of Map of London. Then click on Tower of London. The Prime Minister says that is already a place that has had a theft.

He then agrees to Watson's deduction of the last riddle - Big Ben. Holmes stays behind from the party going to Watson's deduced place. Tower of London July , There are matches in inventory.

See the 3 watchers inside Big Ben counting their glories to come. Go through the gate and see a fallen warder.

He was given a sedative. Go close and take the cartridges beside the sleeping warder. Click on him again and find out that his name is Schick and has a thick moustache.

He must not use a razor. Go to Weapons room. Go down the stairs and forward. Go left at the first archway. See a rope that runs across from the window of Jewel House at Wakefield Tower and the ramparts.

Holmes says to prevent him from using the rope. Turn around and see another fallen warder. Check the sleeping warder and find out that his name is Kirkpatrick.

Look close and use magnifying lens on Kirkpatrick's right hand. It has green paint. Walk towards the storeroom. See a hat on the lawn across the storeroom door.

Click on the lawn and then click on the hat to find out that it is Chief Warder's hat. Note that there are drag marks on the path to the storeroom.

The storeroom is closed. Queen's House or Bloody Tower:

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